Saturday, April 24, 2021

I should probably leave game reviews here at least so I can go back and look at initial feelings, just for posterity's sake if nothing else. So, Arkham Asylum.

My first mistake was starting this right after beating Spider-Man for the PS4 because I inevitably started comparing them mentally. Asylum was about a decade before and also was trying for something completely different. The first is the battle system; it's much clunkier and feels off. Assassin's Creed II was released the same year so it's not as if the technology wasn't there, but I'm wondering if it's because Asylum emphasizes so much on stealth that it's trying to discourage the player from engaging. Part of the problem is there's no healing and thus very little forgiveness for mistakes. If someone has a gun, you're more or less screwed because three hits and you're dead. But even other weapons or just too many opponents are very difficult to overcome. If you're sneaking around, fine. I can pick them off. However a mandatory fight can fuck you over quick. It's just somewhat surprising for a dude who supposedly knows dozens of martial art styles and has a belt of gadgets, he seems to be unable to take a couple of guys with ease.

Speaking of Batman, I think my biggest problem with the game itself was his idiocy. In a universe of people who can fly, control sea creatures, or lift cars with ease, what he brings to the table are his resources, cleverness, and contingency plan for almost every scenario. So you'd imagine after being gassed once by Scarecrow, you'd fucking wear a gasmask or something, not just deal with it another two times. Don’t fucking tell me he doesn’t have some sort of protection in that Batcave of his.

What's worse is how he continually tells people to wait here because they'll be safe. They won't. They're not. Yet for one group of people he advises to fortify the door and guess what? They survive! Too bad he never told anyone else that or maybe guide them to that location. I counted and literally only eleven people walk away from this night alive. The first group, fine, I don't think Batman knew the extent of what he was dealing with, but once you start seeing the prisoners leaving bodies hanging from the ceiling, I think it's best he not leave people just standing around the greenhouse as if they're going to be OK.

In terms of plot, it was fine and interesting to see how Joker's plan unfolds. Although I would prefer to see the entirety of Gotham, I like the claustrophobic feeling of being stuck on the island during a massive prison break. I understand they wanted this to be horror, but I look at the facility and wonder why hasn't this facility been shut down because it wouldn't even pass building code, and what year did they think this game would take place because no sanitorium would look like this after c.1950? I think the designers pushed this theme to the point the architecture just got nonsensical, like public showers in the weirdest of places (right next to the welcome desk to the penitentiary) or a morgue literally right outside the doctor's office in the admin building.

The lineup here is Zsasz, Bane, Harley, Scarecrow, Poison Ivy, Killer Croc, Riddler, and Joker, some of whom you never actually fight. Unfortunately for most of the boss fights they just follow Bane's fighting style and pattern, so there's less variation. Scarecrow is the same fight thrice, and Killer Croc is the most annoying section of the game where you have to walk extremely slowly so he doesn't detect you, except he jumps out of nowhere every thirty seconds anyway to attack you.

Probably my favorite part of the game was solving the riddles and unlocking profiles to see references to all sorts of Batman baddies. Tweedledum and Tweedledee! I completely forgot about those dudes. Getting the goddamned camera to focus on it and accept that I'm staring at the solution is a whole other problem though.

Overall though, I did enjoy the game and am glad I played it. The buildings and environment are fun to explore, the story and characters are engaging, the voice acting is good (bringing back the animated series I see), and I did feel my heart pumping a lot of the time as I tried not to get caught. I wouldn't say it's the most amazing thing I've ever played, but good work guys.

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