Civ VI is a completely different animal. Before you could build anything you wanted in a city: You need a bank, just click on that and it'll take so many turns. Taking too long? Then build a factory so your production output would rise. Instead in VI you first have to build a district outside of the city. Need a bank? Well, first make sure that financial district is up and running. Fuck, that's taking too long? Well, if you want that factory you need that industrial district. This slows down the player severely. A bank before took, what, fifteen turns? Now I've gotta waste like thirty or fifty first just making this district before I even get to the bank.
I'm not having as much fun as a consequence. Like, when I first got the demo for Civ V I was completely addicted. I played those 100 turns over and over, knowing I was completely fucked. But it's not the same with VI. Oh, I'm enjoying myself, but it's not that same type of passion. Maybe I just have improve my technique and get my groove, and then I'll be dominating.
If there is one true flaw, I'd say it's the workers. In literally every Civ game I've played, you build a worker and he'll work until the end of eternity unless he gets killed by an enemy unit. Now he'll just... disappear after four or so turns. Why. Why. Why. I'm already slowed down making these districts, I don't have fucking time to create a town that's literally just a worker factory. It's like that Breath of the Wild durability bullshit. It isn't fun, it's just stupid, why would you add this to a game series that already had a system that works? And it doesn't make any sense. Who in real life would die after constructing three farms?
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