I talked in the last post about the hidden dungeon of Final Fantasy XV, Pitioss. It is... probably the coolest dungeon in the whole game. Seriously we need to find whoever conceived of this dungeon and give him more power over the project. There are no enemies and it's a purely platforming experience, and god knows I'm terrible at such games, but even I had fun because a lot of it is puzzles. Without any sort of text or explanation at all, the creator of Pitioss was able to guide the player through this harrowing yet exciting experience. And wasn't a dick about it; they knew platformers involve you dying a lot so they made instantaneous revival without any sort of bullshit.
Unfortunately Final Fantasy XV isn't a platformer and wasn't made for that. A lot of my mistakes were my own, but many of them were simply because of design flaws. It doesn't have the level of sensitivity you need as you slowly edge your way forward to the edge of a cliff, and probably the most asinine problem is Noctis would often roll at the end of a jump for no goddamned good reason... right off the side. If they fixed that shit, it would've been a truly magical experience.
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