I forgot to mention I beat Starcraft II: Legacy of the Void. I really, really liked the mechanics behind this campaign, but that may be due to my bias since I usually roll Protoss. The general idea is to unite the feuding Protoss sects against the hybrid threat, and your units can be switched to reflect that. For example, you can exchange the Colossus with the Reaver or Wrathwalker, the Colossus belonging to the robot Protoss, the Reaver to the regular, and the Wrathwalker to this heretical sect. Best of all, the Protoss were traveling the galaxy on this ship like the other two campaigns, but this ship could provide support like shooting lasers at enemies and I exploited that to the max.
However the plot has taken a dive. With the new relationship between the Protoss and Zerg with the Xel'naga, the Terrans have been pushed back to minor players in this whole mythology. The three were more closely intertwined in the first game, but now really the Terran campaign just feels like an internecine battle that has little effect on the grander machinations the Protoss faced. What people appreciated about StarCraft was its balance. Although fighting-wise it still maintains that, the story lost that.
I enjoyed Legacy of the Void, and if you're a StarCraft fan you're pretty much required to play it. After you're done with the campaign, there is an epilogue involving all the races, which makes me wonder whether this is it but knowing Blizzard probably not.
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