Sunday, December 4, 2016

Now that I've played Final Fantasy XV, I've noticed some significant changes between it and the first demo that was released, particularly with the battle system. First of all, all of your weapons were equipped simultaneously (I think there were five or six), and you used them depending on your actions during battle. For example, there was a list like, "Warp," "Close-range attack," "Finishing blow," and you decided where you wanted to put your broadsword or lance.

Then each weapon had its own move. Like the broadsword had "Tempest," the lance had "Jump," and the two short swords had an HP aborb move that I can't remember the name of. So during battle you'd toggle the moves with the D-pad and then press square to do your special attack.

The developers removed both of those completely. You can only equip four weapons (or spells), and then use the D-pad to select which one to use. Not only that, but Noctis doesn't have any special moves anymore. They've been given to your teammates, and for some of them Noctis can join in if you press circle at the right moment. It's somewhat bizarre, playing as a character who only has a limited amount of physical attacks. Maybe this expands later, but somehow I doubt it.

Also because they allowed Noctis to do combo attacks with his teammates' moves, they completely removed another team attack that was in the demo. During battle sometimes a teammate would have a yellow circle next to him. If you stepped in that, a quick-time event would appear and you'd get a multi-hit combo together. Again maybe they add this feature later, but I'm thinking probably not.

Right now I'm withholding judgment. So far it's fun and I like it, but I'm worried they're gonna push this game too much into MMO territory (so far the sidequests have been variations of "kill this monster" and "do this fetch quest") without much character development and storyline. Or that may be becuase I'm having so much fun running around in the field to actually progress with this.

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