Thursday, June 19, 2014

I've only been playing Wild ARMs 2 for about an hour now, and I can already say what the most glaring design flaw is: invisible fucking walls. For some reason the programmers didn't think this was a necessity. I probably fall off the side of something about twice a minute. Why would you do this? I can understand if there's a challenge section — try to cross this bridge that has slippery ice or strong gusts — but not the entire fucking game. I love how the first dungeon is literally in an alternate dimension with platforms in the middle of a void:

In any other game, this would be meaningless. For me, this is hell upon earth. Just a casual twitch of my fingers in the wrong direction sends me flying off the edge. And this isn't like the first game that had a fixed overhead camera! You can adjust your view in all directions, and trust me the designers took advantage of this. I'll just be jauntily walking forward and suddenly fall to my death because there was an invisible hole in the floor that can't be seen unless I turned the camera 90°. There was no reason to put that there except to be assholes. The solution would be to rotate the camera constantly, but the sudden change in angle fucks me up and makes me walk off the side. It's a never-ending lesson in pain.

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