So now we can add Sherlock Holmes: The Devil's Daughter to my collection of beaten Frogwares games. As I stated before, these games are supposed to be in the same universe, even though the model for Holmes and Watson seems to change completely with every installment. That being said, The Devil's Daughter starts with Holmes' adopted daughter, Kate, coming to stay with him, which competely shocked me because this takes place after Crime and Punishment and she was never mentioned.
Overall the gameplay is very similar to Crime and Punishment, with one exception: action sequences. In Crime and Punishment, it really was a point-and-click sort of adventure except at the end of the chapter when a possible QTE could appear upon apprehending the suspect. This time you suddenly can be dodging an archer, and I'll admit it's pretty jarring because 95% of the game isn't action-based and suddenly you're thrust into a life-or-death situation.
My biggest complaint though is this game is too fantastical. I'm not talking about the horror, spiritualist stuff that was peppered throughout, but rather the deductions Holmes made. In Crime and Punishment and Chapter One, I can see how he can come to the conclusion. I am sometimes incredulous that he was able to notice such minute pieces of evidence, but theoretically it's possible. That is not the case in The Devil's Daughter. At one point Holmes sits in front a globe and somehow imagines an entire trip into a Mayan temple or whatever, which includes intricate traps and puzzles. There is no way he could've could've figured that out.
Out of the three games I played, this one is at the bottom, but it's still an enjoyable game. You can beat it in a week easily, so if you want some fun, I say go for it.
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