Wednesday, October 19, 2016

Grandia is a 3D game, and even though for the time that was pretty impressive, I really wish it went with a fixed camera. Let's compare it with a contemporary, Final Fantasy VII. It had gorgeous drawn backgrounds that were so memorable that to this day I can look at a screenshot of it and know which direction I was supposed to go. Grandia has no focal points in any of its dungeons; they're literally all the same walls and floors. It's one step away from just drawing a maze with lines. And because it's 3D, it's harder for me mentally to remember whether I came from the right or left and there's no focal point to situate myself. And Grandia dungeons aren't like the ones nowadays. None of them are linear. There are branches in every direction, and some places have you walking up and down floors. I lose track sometimes if I've been somewhere already. If you're going to create dungeons that complicated, please dial it back a bit. Don't waste your space for graphics on 3D and spend more resources on generating unique backgrounds so I can figure out where the fuck I am.

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