Woot, two in one week. The Legend of Zelda: A Link Between Worlds is completed. It's a quasi-sequel to A Link to the Past, and I think that was one of its downfalls. The map is literally exactly like A Link to the Past with a few changes, but for me that made it weirder. The new ability this time around is you can attach yourself to walls. Although it works, it felt... weird in A Link to the Past world. Like, imagine for a moment you were playing Ocarina of Time and suddenly you could transform into the wolf from Twilight Princess. They're supposed to be separate games with separate ... physics I guess. This game should've had its own universe. I can't see how being in A Link to the Past world helped in any way. Yeah, it was nostalgic, but if it doesn't add to the game then why bother? By overlaying this new mechanics onto a place that wasn't meant for it, you're constraining it. In its own world similar to Paper Mario, it could've really shone better because you literally constructed everything for being 2D.
The methodology was odd this time around. All of the tools were given to you right at the outset by either renting or buying them from this bum who took over your house. Therefore you can do the dungeons in any order you want, meaning there's no real difficulty curve. Usually in Zelda you see these odd things throughout until you get that dungeon's tool and realize you're supposed to shoot arrows at it or hookshot over. Nope, none of that. You can get upgrades to your armor or sword, but it's optional.
The bosses are ridiculously easy. Half the time I didn't even bother dodging and just hit them over and over until they died. In fact I was expecting at least two more forms for the final boss because I couldn't believe it ended so fast. After you beat the game you get a "heroes' mode," in which supposedly all the enemies are harder. I'm hoping that makes them at least a normal difficulty.
But at the end, is it fun? Yeah, yeah it is. I'd recommend it. This game was billed as a trimming of the bullshit, where you just go out and play Zelda like in the good ol' days. The amount of plot in A Link Between Worlds is about the game as A Link to the Past, i.e. there's really nothing. Although I think Twilight Princess was really good in character development with a slot plot, at the same time holy shit that was a slow game. Let's examine what the fuck you have to go through to get to the first dungeon: wake up, find Epona to herd some goats, herd the goats, go to bed, wake up again, find the baby basket, get the fishing rod, fish the rod for the cat, buy the slingshot, get the wooden sword, chase after the monkey, save the kid and the monkey, go to bed, herd the fucking goats again, have Epona stolen, get Epona back, the village is attacked, turn into a wolf, wake up in Hyrule Castle. That is, if you count Hyrule Castle as a dungeon. The real dungeon, the Forest Temple, is a long way to go. Either way, I understand what the developers were going for: You want to create attachment to the kids in the village because they become important later, but wow that took fucking forever to do anything. I think I'd be more cool with it if I weren't herding goats every five fucking minutes. Seriously, when I'm fishing in a pond to buy a slingshot, what the hell am I doing? Can I stop and actually do exciting shit, please?
I'm not saying you have to go to the extreme that A Link Between Worlds did, but I can say I was having fun right off the bat. And really, I think that's what people who are playing Zelda kinda want; they're leaning more to the fighting monsters and solving puzzles aspect than speech bubbles. A Link to the Past was too much because I didn't give a shit about my dead uncle, whose body I stepped over and never gave a thought about ever again.There's gotta be some sort of middle line between the two, and honestly I think Ocarina of Time did that pretty nicely. You're inside the Deku Tree within fifteen minutes, five if you don't fuck around, but I still felt a connection to NPCs like Ruto, that chicken girl in Kakariko, and Durunia. A Link Between Worlds is on the Link to the Past side of the pendulum, but again I don't think people care that much. And in that case, it's fun to play.