Psychonauts done. I have mixed feelings about this game because a lot of people have given it so much praise, but I'm coming to it about eighteen years late and I don't feel the same awe as people back in 2005 probably experienced. That being said, I think it stood the testament of time because I still was impressed.
Let's get some of the complaints out of the way first. The PS2 was an interesting time in gaming because a lot of them were delving into 3D, oftentimes not really understanding how to handle a camera. Psychonauts isn't great in terms of platforming, which is unfortunate considering the game relies heavily on it. Is it the worst in the world? No, I've experienced far worse (the first Tomb Raider comes to mind), but after living in the PS5 era, I know we can do much better. Playing this game pulled me back into high school and feeling frustration at doing the same jump about seventy times, something I haven't experienced in years.
Other than that, it's a fun game with an interesting concept. You're Raz, a kid with psychic abilities who snuck into a psychic sleepaway camp and uncovered a plot to take over the world by harvesting psychic brains to power tanks. To save everyone, you need to enter people's minds and discover their mindset, their beliefs, their past, their insecurities, their fears... Whoever designed the levels definitely has a special imagination that I cannot comprehend. For example, there is a man who was in his high school wrestling team, and his girlfriend dumped him on the day of an important match to date someone else and he lost. Seemingly random things in his mind, like a bull running around or dogs painting or the queen of hearts, come together in the end (his team name was "the Bulls" and he's working on his own version of the famous painting of dogs playing poker. I would say the earlier levels aren't as interesting, mostly because you're exploring the minds of your teachers who are more ordered and have already faced their demons, but once you enter the "civilian" population, the levels really blossom. The mind of a man with paranoia is a suburb with cameras everywhere. Or the one of a former actress is a play about her failures. Even ones that aren't intellectually stimulating are still fun. One teacher is a dance club where you race on giant balls. Or you're a kaiju monster in another. Psychonauts definitely has great variety that keeps you guessing.
Beyond that, it has a memorable and fun cast of characters. As Raz meets and becomes friends with his fellow campgoers, each of them have their own little plotlines. At the time, the voice acting must've been incredible. Even for a modern-day audience, much of the converasations from NPCs go on waaaaay longer and are more engaging than expected. I found myself laughing aloud more than once.
There are some unanswered questions though, like why Raz has this terrible impression of his father yet he turned out to be the opposite of that. Or what was up with this drowning curse. And the game does end on a cliffhanger, but probably Double Fine didn't expect to take sixteen years to make a sequel. As a studio, I think Double Fine is able to come up with very unique and fun ideas but aren't able to keep it interesting throughout; Stacking got a little boring after a while, and I didn't feel like replaying The Cave to get everything, but Psychonauts not only kept a consistent level of quality, it improved over time.